This page contains links to descriptions of client work, my current github, and numerous other projects. Front-end technologies used in these projects vary from Actionscript 3/Flex 4 to native JS to Typescript and Angular 2. If you want to check out my work, this is the right page, so have fun

**Sanitized Data Visualization projects (release to discuss/client names removed/synthetic data)**

– http://www.algorithmist.net/portfolio/recent-data-visualization-work/

– http://www.algorithmist.net/programming/compgeojs-adv-data-visualization/

– http://www.algorithmist.net/applied-math/organic-menu-system/

**Javascript, Typescript, and Angular 2 (over 100K lines of code, all open-source)**

– https://github.com/theAlgorithmist?tab=repositories

**Client Work**

Graphic Freeform Functions and Derivatives (Explore Learning)

Graphing Non-Functions (Explore Learning)

Unit Conversion Gizmo (Explore Learning)

Measuring Volume Gizmo (Explore Learning)

Flex 4 Learning Game (Voyager Learning)

Function Graphing Engine (Explore Learning)

XML-based Map System (Origin Designs)

Ripple Tank Gizmo (Explore Learning)

ADE Freethrows Product – Flex 4 project – (Part I, Part II, Part III)

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Freehand Drawing Library

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**Spark/Flex 4 demos**

Tron Clock – Styling, skinning, dynamic drawing, integration of artist-generated assets … and more

Custom Animation Clases and Path Animation – How to create a custom Spark Animation applied to path animation.

Dynamic FXG from Actionscript – Creating an AS ItemRenderer from artist-supplied FXG.

Custom Preloader in FlashBuilder

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**Cardinal Spline Series**

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**Quadratic Hermite Curve Series**

Quadratic Hermite Curves Part 1

Quadratic Hermite Curves Part 2

Quadratic Hermite Curves Part 3

Quadratic Hermite Curves Part 4

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**Misc Demos**

Dynamic Bezier Spline Scroller – Illustrate the use of a quadratic Bezier spline to dynamically draw an organic scroller track and thumb. Companion demo illustrates how to use splines to bound the width of an element.

Bezier Curvature Explorer – Illustrates computation of the extrinsic curvature of a quadratic Bezier curve, natural parameter at maximum curvature, and displays osculating circle.

Rotate point collection about another point – Illustrates how to rotate an arbitrary collection of points around another, fixed point in 2D space.

Arrowed Bezier – How to draw a quadratic Bezier curve with arrows at each end.

Quadratic Bezier Curvature – Extrinsic curvature of a quadratic Bezier.

Drawing Circular Segments in Actionscript – Because it’s fun and the math can be easily extended to any other interactive language that provides drawing primitives.

Rotating a box around an arbitrary interior point – A little trig, some geometry, plus some vector math illustrates how to solve a problem in a language-independent environment.

Updating Dragging Bounds After a Rotation – or, showing what really goes on behind the Flash getBounds() method in case you want to to this in JS or any other environment.

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