This page contains links to descriptions of client work, my current github, and numerous other projects. Front-end technologies used in these projects vary from Actionscript 3/Flex 4 to native JS to Typescript and Angular 2. If you want to check out my work, this is the right page, so have fun
Sanitized Data Visualization projects (release to discuss/client names removed/synthetic data)
Graphic Freeform Functions and Derivatives (Explore Learning)
Graphing Non-Functions (Explore Learning)
Unit Conversion Gizmo (Explore Learning)
Measuring Volume Gizmo (Explore Learning)
Flex 4 Learning Game (Voyager Learning)
Function Graphing Engine (Explore Learning)
XML-based Map System (Origin Designs)
Ripple Tank Gizmo (Explore Learning)
Freehand Drawing Library
Spark/Flex 4 demos
Tron Clock – Styling, skinning, dynamic drawing, integration of artist-generated assets … and more
Custom Animation Clases and Path Animation – How to create a custom Spark Animation applied to path animation.
Dynamic FXG from Actionscript – Creating an AS ItemRenderer from artist-supplied FXG.
Cardinal Spline Series
Quadratic Hermite Curve Series
Dynamic Bezier Spline Scroller – Illustrate the use of a quadratic Bezier spline to dynamically draw an organic scroller track and thumb. Companion demo illustrates how to use splines to bound the width of an element.
Bezier Curvature Explorer – Illustrates computation of the extrinsic curvature of a quadratic Bezier curve, natural parameter at maximum curvature, and displays osculating circle.
Rotate point collection about another point – Illustrates how to rotate an arbitrary collection of points around another, fixed point in 2D space.
Arrowed Bezier – How to draw a quadratic Bezier curve with arrows at each end.
Quadratic Bezier Curvature – Extrinsic curvature of a quadratic Bezier.
Drawing Circular Segments in Actionscript – Because it’s fun and the math can be easily extended to any other interactive language that provides drawing primitives.
Rotating a box around an arbitrary interior point – A little trig, some geometry, plus some vector math illustrates how to solve a problem in a language-independent environment.
Updating Dragging Bounds After a Rotation – or, showing what really goes on behind the Flash getBounds() method in case you want to to this in JS or any other environment.