A* For Waypoints

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The A* algorithm for game tiles has been implemented in a variety of languages and widely discussed in print and online.  Of course, you can expect that in my upcoming JS library announcement.  However, you will…

Project Sneak Preview Part II

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I’m still hoping to make a formal announcement of my current project around the beginning of October.  If you know anything about my background, you can probably guess that it’s math oriented and it is a…

Bezier Approximation To Normal Curve

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I hope everyone had an enjoyable Labor Day holiday (at least if you live in the US).  So far, everything is on track for a more formal announcement of my current project around the end of…

Personnel Routing Application

Well, it’s the dog days of summer here in Texas and I have been largely doing front-end web site stuff to pay the bills.  Nothing of great interest other than CSS and JS wrangling.  Pretty boring,…

Organic Menu System

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This is a brief post on a recent data visualization project that involved an organic menu.   The client wanted a prototype for an upcoming project where child nodes arced out from root nodes and all…

CompGeoJS-ADV and Data Visualization

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The CompGeoJS package is intended to be an open-source resource for web developers to learn and apply principles from numerical analysis and basic computational geometry.  Clients sometimes do not wish to have applications developed using open-source…

CompGeoJS Natural Cubic Spline

As I alluded to in the prior post, it is necessary to temporarily alter the direction of the CompGeoJS project to suit some near-term requirements, particularly in the area of data visualization and analysis.  I will…

Changing Direction for CompGeoJS

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I apologize for the lack of posts in recent weeks.  I’ve been working on a micro-site for a new business focus and that is taking up pretty much all available spare time.  This new area of…